I recently observed that std::srand/std::rand are not required to yield the same pseudorandom sequence across platforms. This code, for example

#include <cstdlib>
#include <iostream>
#include <ctime>

int main()
{
     std::srand(333);
     int random_variable = std::rand();
     std::cout << "Random value on [0 " << RAND_MAX << "]: " << random_variable << '\n';
     random_variable = std::rand();
     std::cout << "Random value on [0 " << RAND_MAX << "]: " << random_variable << '\n';
     random_variable = std::rand();
     std::cout << "Random value on [0 " << RAND_MAX << "]: " << random_variable << '\n';
}

Gives different results on Linux and Mac. On Linux ubuntu 12.04, it gives

Random value on [0 2147483647]: 1756860556
Random value on [0 2147483647]: 1141727289
Random value on [0 2147483647]: 551934435

On Mac OSX 10.8 gives instead

Random value on [0 2147483647]: 5596731
Random value on [0 2147483647]: 1722461096
Random value on [0 2147483647]: 1324078912

Keep this into account if you need cross-platform behavior of your PRNG.