Simulating network problems on OSX
Recently I had to simulate unreliable connections to a remote server, for testing purposes. I needed two cases: a fully unreachable host, and a host with considerable packet loss and delay. The first is easy to achieve: just pull the cable. For the second, I had to google up, as my network-fu is a bit rusty on the latest developments, especially on OSX. I am more of a Linux guy when it comes to networking.
A quick search produced this blog, with great details on how to achieve my needs. I copy the details here for future reference.
Here I add a 1 second delay and a 0.4 packet loss in both directions
bash-3.2# ipfw add pipe 1 ip from any to 10.0.0.1 00100 pipe 1 ip from any to 10.0.0.1 bash-3.2# ipfw add pipe 1 ip from 10.0.0.1 to any 00200 pipe 1 ip from any to any src-ip 10.0.0.1 bash-3.2# ipfw pipe 1 config delay 1000ms plr 0.4 bash-3.2# ipfw pipe 2 config delay 1000ms plr 0.4 bash-3.2# ping 10.0.0.1 PING 10.0.0.1 (10.0.0.1): 56 data bytes Request timeout for icmp_seq 0 64 bytes from 10.0.0.1: icmp_seq=0 ttl=64 time=2000.386 ms
This is really harsh, but it is what I need.
ipfw utility is the traditional FreeBSD packet filter. The amount
of power behind this little command is impressive and reminds me of
ipfw has been deprecated in OSX 10.9 in favor of
iptables is going to be deprecated on Linux in